Social gamer is a kind of gamer, usually one who interacts with others they know in real life. Social players mainly use video game consoles, as in contract with” mainstream ” players, who sit on their computers all day and lack social skills.

Social video games are a type of video game that uses social networks to play online and share achievements with people from different places. To achieve a better result in these games, users need to involve as many friends as possible.

This is, at the same time, a way to promote products that, due to the success achieved by social networks, have become a booming model. In the second half of 2009, a considerable number of new social games appeared, including Farmville, Mafia Wars, Castle Age, and others. Tournaments such as Guild Masters, a social role-playing game developed in Spain by young Andalusians, persist in the social network. Facebook pioneered social video games, but other platforms like Tuenti also have their game system.

As with almost any discipline of broad social scope related to culture and entertainment, some of the most popular video games, such as World of Warcraft, Call of Duty, League of Legends or Minecraft, have often been criticized for its addictive component, which has generated some health problems. However, some experts defend the positive values and effects that video games produce in society. Academics, educators, and health professionals have long been looking at this activity today as standard and massive as playing video games.

One of the most attacking titles has received World of Warcraft, an Internet role-playing video game published nearly a decade ago and set in a fantasy world populated in its best times by more than ten million players. As far as this game is concerned, from Carbonyl’s point of view, we are only looking at a case of real addiction when the player believes that his character within the game (his avatar) is more important than his person.

Online video games achieved great notoriety from the late 1990s with the popularization of the network. When this universe of play and fiction penetrated the Internet from being a mostly solitary activity to a shared experience. And in this shared experience lies precisely one of the chief virtues highlighted by the experts who defend this type of game. Titles with millions of followers around the world, such as World of Warcraft, Call of Duty, League of Legends, and Minecraft, encourage partnership and collaboration among its participants.

“What the online video gamer does is prepare for the future,” says Ramon Llull University Doctor of Psychology, Xavier Carbon ell. “A young man who is playing this type of games what he is doing is learning to live in a virtual world and, we like it more or less, we will tend more and more towards these virtual relationships at work and in education, and possibly also in health” Adds.

Education experts insist that teamwork and social skills to collaborate on a joint project are fundamental competencies that future generations will need to develop to solve social, political, and social, political, and green areas that are already being raised. Therefore, Carbon ell emphasizes that participating in such games and interacting with other players can be“a way to prepare for the labor market and the academic world of the future.”